hue-man bee-ing — design concepts

Same copy throughout, so you're comparing design only. Click through and view each full-screen; try mobile width too. These are directions, not final art — imagery is CSS/SVG standing in for real photography and generated scenes.

★★ The Journey — Stardew-model pixel world (current direction)

The whole page is one pixel-art world: morning in town by your home → deeper, darker, lusher forest → the druid glade with pond, moss, and Aurora. Greyson guides from panel one; mushrooms multiply as you descend. Stardew-style dialogue boxes carry the copy. Final art will be commissioned/generated pixel scenes; this mock sets composition and palette.

Open the journey →

Logo & wordmark concepts

Six directions for the mark, all carrying "hue" in the three primary colors — from pure type to the Spectrum Venn, Hex Bee, and the pixel hue-man. Awaiting a pick.

Open logo concepts →

Merged direction — Dawn · Forest · Pixel (superseded)

A's sunrise world and structure; B's forest as the page's centerpiece — the five pillars resequenced as lanterns on a diagonal path that gets literally and figuratively darker and deeper, then re-emerges into light; C's pixel layer as two purposeful moments (the stepped treeline edge, pixel Suki). Verified at desktop, phone, and tablet widths.

Open merged direction →

A · First Light — hybrid sunrise naturalism

You arrive inside a warm sunrise; a sun breathes with you before you scroll. Mostly-real world with small imaginal intrusions (glowing mushrooms at the field's edge). Final imagery: real golden-hour photography with composited fantasy accents.

Evaluate: does calm + warmth feel like the brand, or too gentle?

Open full concept →

B · The Glade — fully-imaginal enchanted forest

Dusk forest with a violet aurora, fireflies, and glowing mushroom lanterns as the recurring motif. The imaginal world IS the site. Final imagery: bespoke generated druid-forest scenes (violet-shifted per spec).

Evaluate: does the fantasy world invite, or does dark-at-the-top push away?

Open full concept →

C · Pixel Dawn — retro-forward play

A 16-bit banded sunset, stepped pixel sun, chunky bordered tiles, and pixel Suki hopping on the skyline. The childhood-imagination layer leads. Final imagery: pixel scenes alternating with real photos.

Evaluate: does play read as joyful and intentional, or too game-like for coaching trust?

Open full concept →